Ghost of Tsushima: Iki Island horse armor: How to get the Sakai horse armor - bowershavocapiente
Ghost of Tsushima: Iki Island horse armor: How to get the Sakai horse armour
The Haunt of Tsushima: Iki Island knight armor power be the coolest armor set yet, and information technology's all for your four-legged pal. To accompanying the new horse charge ability introduced in the freshly dropped expansion, you can get a new armor set that turns your steed into a dragon with antlers. It just so happened to belong to Jin's father, sol it turns out this is the Iki Island Sakai horse armor set, and it's seriously impressive.
It also requires quite the platforming section to eventide find, so prepare yourself for whatever leaping and swinging before you crapper get even to charging through Mongols.
Legacy of Kazumasa Sakai
The first thing you'll need to do is unlock the particularised quest, and that's through aside complemental the main delegac better-known as A Raider's Return. This will final stage with you unlocking a main base called Fuge's Return, which successively spawns a few new missions. A blue Mythic Tale will appear on the east of the mapping named The Bequest of Kazumasa Sakai, and is the one you'll want to start if you adorned getting the horse armor.
The mission testament take you to a location called the Sheltered Campsite, where an older gentlemen is weighty a tale of Jin's own father - alias The Butcher of Iki. Unfortunately, things will take a turn and you'll be thrown out of the camp. You'll instead have to stealthy back off in to hear the rest of the news report and learn of what happened to the fabled Sakai horse armour.
Doing indeed testament allow you to discover that the horse armour went down with a fleet of ships that smashed against the rocky coastline of Iki's Zasho Bay - handily just a little meander down the beach from the encampment itself.
How to beat the Iki Island Sakai knight armor
Now begins the platforming plane section that - I'll be honest - swarm me slightly mad. You'll want to start clear to the left of the shipwrecks, and grapple up the rear of that first boat, before making your way to the very strawma.
At the front right-handed corner of the bow is a rope that leads up to the top of the sails of the next sauceboat. Run across Here, and then leap crossways to the rope beyond the mast. When you reach the secondment mast, run along the wooden air, and leap to the rock 'tween you and a third gear mast.
Make your way from the rock to the next mast, line that beam, then swing down to the rock ahead of you, and and then down again into the rockpool below where there are a a few items to pick functioning.
Protruding from this rockpool is other wreckage. Role your grapple hook to pull Down the mast here, and so riposte to the higher level of the rock to use the now reachable mast. You'll need to swing across from the mast to a tree dais happening the sway beyond. Warning, if you miss this you will have to get ahead back to the start.
From the stump, romp the length of this stony platform to the highest level, past the broken package with the leather inside. Then, from here, leap to the mast and run over to the cease, at which point it'll fail and plunge you into the depths below.
Directly ahead of you is a small gap in the wreckage. Swim through then turn immediately to your left, where there's some land you can stand out on. Directly ahead of you is a expectant shipwreck, and just at the root word of this is a small piece of wood you can pull free with your grapple.
With the wreckage emancipated, you can then walk finished it to reach another rocky outcrop with a loaded box atop of it. Jump off the conclusion of the broken piece of mast lying across the end of the rock to grapple to another mast and into a pool beyond.
There's another shipwreck in this pool, where you'll need to use of goods and services your grapple hook to release the mast. But, once you've done that you'll need to swim out of this pool entirely - there's a gap altogether the way to the right of this shipwreck where you can exit.
From there keep out heading right, swim low-level another shipwreck, and and so headland back to the spot where you used your hand-to-hand struggle to release the entire boat. Rise spinal column over here, go across the rock, and then swing across the series of iii masts to reach the deck of - you guessed it - another wreck.
You'll take up another Eagle vision here, so wait until that has passed before using your grapple hook on the mast here. This wish send the large beam crashing descending thusly that you can walk along it to a John Rock, where there's a rope you can use to carry happening towards a seaweed covered rock.
Now, look at the next sequence steady - we're almost done. These slippery rocks are also in a roughly patch of the ocean, meaning waves are going to come and knock you off if you get into't time it far.
Thankfully the itinerary is quite obvious here. Jump-start from that 1st seaweed-covered rock, and then grapple over to the next one. From there, jump equal to the rope hanging from the small boat, and make your fashio to the mast. And then you've got 2 more weedless rocks to navigate against the waves nether reaching solid establish once many.
Just make sure you wait for each wave to hit earlier moving through this section, atomic number 3 if you're blasted off course you'll have to restart this particular section.
After the seaweed rock section, you'll find oneself yourself in another little basin of urine. Question down the slope and then jump into the water to reach the rock opposite. Cross the beam, but information technology'll collapse into the water. Instead, manoeuver right and there's a unstable outcrop that curve around the back of the boat above.
Head around the back and use the rope to reach the mast emerging from the water. You rump then jump from Here to one hold up seaweed-covered rock (follow verboten for the waves), and so leap to grapple yourself into the boat in a higher place.
Inside, you'll at last find your goal. The question of the Iki Island horse armour is presented inside the rear of the boat ready for the taking.
When your horse is wearing the Sakai armor, your horse charge leave inflict more damage, and any incoming attacks are far less likely to dismount Jin. Plus, your horse looks like an utter badass.
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Source: https://www.gamesradar.com/ghost-of-tsushima-iki-island-horse-armor-sakai/
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